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AI Insights · Timothy · July 2024

Top 5 Stickman Games on Android in Latin America Q2 2024

An overview of the performance of the top 5 Stickman games on the Android platform in Latin America during the second quarter of 2024.

Top 5 Stickman Games on Android in Latin America Q2 2024

In the second quarter of 2024, the top 5 Stickman games on the Android platform in Latin America showed varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look at how each game fared based on data from Sensor Tower.

Stickman Party 2 3 4 MiniGames from PlayMax Game Studio saw a steady increase in downloads, starting from around 266K in early April and peaking at approximately 343K by the end of June. The game’s revenue fluctuated, peaking at $241 in the last week of April and closing the quarter with $181. Weekly active users showed a general upward trend, culminating in nearly 3.4M by the end of June.

Supreme Duelist by Neron's Brother experienced a consistent rise in downloads, starting from 278K in early April and reaching about 340K by the end of June. Despite the low revenue figures, peaking at $31 in early June, the game maintained a robust active user base, with numbers fluctuating around 4.5M to 4.6M throughout the quarter.

Stickman Warriors from SkySoft Studio observed a decline in downloads from 212K at the beginning of April to about 167K at the end of June. Revenue showed a gradual decrease, closing the quarter at $542. Weekly active users also declined, from over 1M in early April to around 848K by late June.

Stick Hero: Tower Defense by Rocket Succeed Together had a mixed performance. Downloads started at 125K in early April, dropping to 84K by the end of June. Revenue remained low throughout the quarter, peaking at $20 in the first week of April. Weekly active users maintained a steady presence, peaking at 782K in early April and ending at around 701K in late June.

Stick War: Legacy from Max Games Studios showed consistent growth in downloads, beginning at 85K in early April and reaching 114K by the end of June. The game’s revenue fluctuated, peaking at $1K in early April and closing the quarter at $1.1K. Weekly active users grew steadily, from nearly 248K at the start of the quarter to over 277K by the end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024